I've found that with my style of play, the larger maps are harder for me to win. You might try changing map size.
I don't really have much more hints as I'm in the same boat you are. Can win at Warlord under about any victory setting but after that, i really struggle.
I find it difficult to get the land with the smaller map size, I get fenced in by the other civs. I guess a lot of the time, it really is luck as to the position of the other civs.
I find if i pick a financial civ, I can grab some land. I say that, but the current game I am playing didn't work out that way. lol
I know I'm not going to win this game but I will play it to the end.
I keep meaning to post here asking players if they play a losing game all the way to the end.
I've only given up once, when bloody Victoria sent a massive army through and wouldn't talk to me. I wasn't ready for a fight and space race vicotry was ages away, so I just gave up.
Depends on you really, if you're still enjoying the game, play on, but theres no point playing if you're not enjoying it- will only add to frustration.
Good tip on the financial civ side- I'll try that.
Addendum: Hell, I can talk forever giving tips about ANYTHING. I'm not great, but I do consistently win at Monarch.
consistently win at monarch?! I can only dream at the moment!
Whats your usual strategy, civ, land choice, and is it space race victory or other?
Thanks for this! Absolutely brilliant!
My favorite civs are Rome (for Praetorians) and any financial or philosophical civilizations.
The beginning of any game tend to follow the same patterns:
1) Get a worker as quickly as possible (sometimes the first thing, sometimes I wait until getting to Population 2) -- the exception is if I'm coastal and have seafood to claim first.
2) Find a great a spot and build a 2nd city (usually I'm building a settler when my capital hits population 4)
3) Get Bronzeworking for the ability to chop trees and find copper (depending on the civ this can happen before step 2)
4) Settle third city to claim copper.
5) Get 6-8 Axemen and go take over another civ. (If I'm playing as Rome, then I rush to Ironworking instead.)
With the extra land from conquering an opponent early, you're in good shape to pursue just about any victory from that point on.
My most common victory is Space Race, just because it's the easiest.
wow- thanks for the links- I think I'll be doing a lot of reading in those forums!
as for workers- thanks for that hint, I dont build a lot of them because automating them drives me crazy when they decide to build a fort on an iron mine or build over a farm with a workshop!
Go into options and turn on:
- Workers leave old improvements
That way if you manually setup something it won't get overwritten. I also turn on the "Workers leave forests" option too, because I want to control when they get chopped.
As you continue to improve in skill, you'll use the automation less and less, at least for the early stages. It really pays to improve your cities with certain strategies in mind.
If you're a bit bored, you can always try one of the (many) mods, which can also be found at CivFanatics. I'd recommend (among others) Fall for Heaven, a dark fantasy mod which changes a lot about the game.
Have fun! :)
Thanks! I need to have more fun with it, i usually end up just frustrated! Hehe!
I suppose my main tip is to try and build a number of cities and fill them with as many wonders as possible early on. Getting lots of culture points early doors is a fine way to set-up your civ. I generally aim to get three cities with high levels of culture and 2 supporting cities before the year 0.
I do this, get out quite a few settlers quickly, but I end up losing loads of money, and research percentage from that- any way to stop that?
(In that order)
And don't expand TOO quickly.
Yeah, getting the balance between expansion, finance and tech is tricky, I just lost to a "Space Victory" (on Noble, I was close to getting a "Domination Victory") due to my earlier tech disadvantage. Sometimes the expansion and culture ploy works, and sometimes it doesn't, but this is part of the fun of playing civ, the same strategies do not work every time ;) One means by which I do try and limit the cost damage however, is by using Great Prophets. Founding a religion and getting the specialist place of worship is a massive income generator. Once you've placed your religion in every city you own, build monasteries and temples (on their own they are useful for culture and income). Next use a Great Prophet to found Islam (or at least to get the appropriate tech), The Spiral Minarette adds gold for every temple, monastery and cathedral; this timed with the building of markets, grocers and banks in your cities brings your research back from the 20-50s back to the 100s.
So you've had a domination victory, a diplomatic victory, and a bunch of space race victories. If you want a conquest victory, burn your enemies' cities once you capture them; that will (1) keep them from draining your finances, and (2) keep them from diluting your invading forces by requiring you to leave a garrison behind, and (3) not add to your total land area controlled (thereby not leading to a domination victory). The downside of that is that razed cities spawn partisans, but if your invading force is large enough, that's just more training opportunities.
The most frightening war-machine civilization I've ever seen was with the Unrestricted Leader option (under Custom Game), having Boudica leading the Spanish civilization. If you want a strong invading force, it's good to have an Aggressive leader to give them a head start, and it's good for that leader to also be Charismatic so that they advance more quickly. If you set up a Spanish civilization with citadels, an aggressive leader, and with the Vassalage and Theocracy civics, your siege machines will start out with lots of experience points before they ever actually see battle -- and siege machines are IMPORTANT for an invading force to have.
The "special" units for civilizations often dictate what size world will suit that civilization best. For example, if you're playing a civilization whose "special" unit doesn't require much technology, then you're more likely to use them to win on a smaller world which only has one continent.
oooh. Thanks for the tips.
I've onyl had domination and diplomatic in Civ4, not any of the expansions like beyond the sword- I get close to desimating a civ, then find I've declared peace with them once they become a vassal of someone else!!